In the fast-paced world of shooter games, where split-second decisions can mean the difference between virtual life and death, the application of advanced AI like PLASM AI has the potential to revolutionize the gaming experience. The NPCs in these games are often opponents, presenting a challenge that players must overcome. However, traditional AI often follows predictable patterns and lacks strategic depth, reducing the challenge and immersion over time. PLASM AI can change this.

PLASM AI can equip NPCs with dynamic, adaptive intelligence that mirrors the unpredictability of human opponents. It’s not about the difficulty of the NPCs, because most games can create impossible difficulty. It’s about the way that difficulty is achieved. Ideally the player won’t be able to distinguish human players from NPCs.

On the flip side, PLASM AI could also enhance ally NPCs in shooter games. Often, players are part of a team or squad where NPCs play crucial roles. With PLASM AI, these ally NPCs could exhibit advanced tactical understanding, follow or even suggest strategic orders, and adapt their behavior based on the player's actions. They could cover the player during intense firefights, provide medical aid, or assist in completing objectives, behaving more like human teammates rather than scripted AI entities.

Finally, AI-based adaptive difficulty could be another beneficial feature in shooter games. PLASM AI could analyze the player's skill level, style of play, and progression in the game, adjusting the difficulty and tactics of enemy NPCs to provide a continuously challenging and personalized gaming experience. Games like Battlefield 4 and Call of Duty Black Ops would benefit from these smart NPCs, and it could provide additional value for elite gamers with high kill/death ratios.

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